![]() ![]() Each dungeon need to have a wide representation of monster types, abilities, defenses/resistances etc. Similar, based on the “monster archetypes” Blizzard talked about in their Q1 blog post, it needs to make sure a single dungeon isn’t filled only with Swarmers etc. Rather the dungeon generator should try to always make sure that maybe there cant be more than 33% monsters in each dungeon with fire resist, or more than 33% with cold resist etc. I think it is important key dungeons are not as simple as “fire resistance dungeon”, or cold etc. So, while I know you’re in the “immunities shouldn’t be a thing” camp, high resistances are still going to be a deterrent socially unless the build coincidentally brings something else beneficial like strong (de)buffs.ĭont want to reiterate previous discussions too much, so I’ll just focus on a few things I dont think I have talked about in previous discussions about respecs. Doesn’t feel any different than punishing mono-element builds in D2 if you didn’t have Infinity and other rare/costly items to overcome them. ![]()
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